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Thursday, October 24
 

8:30am CDT

Community Partner Forum
Thursday October 24, 2024 8:30am - 5:00pm CDT
Meet with MCN's Community Partners in the Harrison Lobby. You can connect with representatives from:
  • Art Processors
  • Bloomberg
  • C&G Partners
  • cogapp
  • ForumOne
  • Pratt
  • Tessitura
  • Zetcom
Thursday October 24, 2024 8:30am - 5:00pm CDT
Jayhawk Welcome Center, 2nd Floor - All-American Room

9:00am CDT

SIG Coffee + Birds of a Feather
Thursday October 24, 2024 9:00am - 10:00am CDT
Share coffee and conversation with fellow professionals in your areas of practice or interest.

MCN Special Interest Groups (SIGs) are volunteer-led MCN members’ communities of practice that are organized around specific topics of interest or niche practice areas. SIGs reflect the diversity of the many technology and digital practices in museums. SIGs provide MCN members the opportunity to connect with colleagues doing similar work in the field, explore opportunities to collaborate among them, share resources and best practices, or discuss ways to advance their area of digital practice.
Thursday October 24, 2024 9:00am - 10:00am CDT
Adams Alumni Center, 2nd Floor - Bruckmiller Room 1266 Oread Ave, Lawrence, KS 66044

9:15am CDT

Now In Session: DIY Audio for All
Thursday October 24, 2024 9:15am - 10:00am CDT
Office spaces make for great recording studios. And expert voice talent is closer than you think.

For decades, audio guides have remained a staple of the museum visit. Though technologies have evolved, the core experience remains the same: Today's visitors continue to arrive at cultural institutions with an expectation of having access to expert audio commentary from curators, artists, historians, community members, and any array of voices providing a complementary perspective to the environment surrounding them.

Great audio content can be produced inexpensively and with tools that are readily available. This session will provide insights into the technical and creative aspects of creating compelling audio content using readily and easily available resources.

Presented by Bloomberg Connects, a community partner for this year's conference.
Speakers
avatar for Chad Curtis

Chad Curtis

Director of User Experience, Saint Louis Art Museum
I work with stakeholder groups to establish a vision and implementation strategies for software platforms and public digital engagement with SLAM collections and exhibitions. Prior to museums I worked in the areas of academic libraries, digital humanities, web development, and digital... Read More →
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Julie Lee

Experience Designer, Saint Louis Art Museum
avatar for Jonathan Munar

Jonathan Munar

Arts, Bloomberg Philanthropies
Jonathan Munar has spent nearly two decades connecting audiences to art and culture through digital spaces.Starting his career at The Metropolitan Museum of Art in New York, his contributions culminated with leading the institution’s first major efforts towards delivering an online... Read More →
Thursday October 24, 2024 9:15am - 10:00am CDT
Jayhawk Welcome Center, 2nd Floor - Berkley Presentation Room A and B 1266 Oread Ave, Lawrence, KS 66044

10:15am CDT

A Graphic (Novel) History: Representation and Resistance
Thursday October 24, 2024 10:15am - 10:35am CDT
In colonial Manhattan, fiery tensions bubbled beneath the veneer of society. Kofi’s Fire: A Spark of Resistance, an interactive graphic novel, documents the 1741 uprising of New York City, in which enslaved people and indentured servants set fire to businesses throughout Manhattan. We follow Kofi, an enslaved man put to trial, convicted, and executed for arson in our online graphic novel, created in partnership with Historic Hudson Valley Society, and supported by the National Endowment for the Humanities

Created by a Black-led team, Kofi’s Fire interprets biased archives, giving faces and personalities to underrepresented voices in a courtroom drama created for middle- and high-school audiences. In illuminating this hidden narrative, we found opportunities to contextualize the story of injustice and juxtapose 1741 Manhattan and present day, illustrating the ongoing consequences of history.

The session will focus primarily on the collaborative and creative aspects of developing a web-based interactive/digital-first exhibit aimed at middle- and high-school students and teachers. We will provide an overview of the intake of archival materials, the creative breakdown of documents into a narrative, building upon that story with illustration and dialogue, and how the final product incorporates opportunities for further learning.

Attendees will learn how charrettes and user testing with Africana scholars, K-12 educators, and students created a compassionate, engaging “modern-day textbook.” We’ll discuss how museum professionals, artists, and educators collaborated to find beauty and contemporary relevance within this difficult history, while crafting a digital-first experience that meshes a historical visit to Philipsburg Manor (operated by Historic Hudson Valley) with an in-class lesson.
Speakers
AD

Anthony DeRita

Creative Producer, Blue Telescope
avatar for Reese Patillo

Reese Patillo

Senior Creative Designer, Blue Telescope Laboratories
Thursday October 24, 2024 10:15am - 10:35am CDT
Jayhawk Welcome Center, 2nd Floor - Berkley Presentation Room A 1266 Oread Ave, Lawrence, KS 66044

10:15am CDT

Adopting a Data-Driven Strategy: Insights from Emerging Digital Innovation Journeys of Two Art Museums
Thursday October 24, 2024 10:15am - 11:00am CDT
This is a joint session by the North Carolina Museum of Art and the Perez Art Museum Miami, two medium-sized art museums that have broadly increased capacity to collect and utilize data over the past three years. Our session will showcase digital capabilities to translate strategic goals into measurable and actionable metrics supported by integrated data workflows. Both institutions will share data methodology that supports internal accountability and continuous improvement, bolsters board and grantor confidence, and strengthens support of diverse artistic practices and relationships with members.

In 2021, NCMA created a Museum Evaluation position which has led to drastic increases in internal buy-in of data practices. Data is now collected across departments to produce quarterly and annual reports, and nearly all departments are beginning to think about how data can be leveraged to shape their projects. NCMA’s Evaluator, Melissa Dean, will highlight the work of several staff members in the larger context of interdepartmental collaboration. NCMA staff Kevin Kane and Heiker Medina will highlight data contributions toward collecting goals, marketing performance, utilization of our CRM system (Tessitura), as well as in-gallery and remote educational technology platforms.

The Digital Engagement department at PAMM is a relatively new venture funded specifically to empower a digital initiative that benefits the museum and its community. PAMM’s digital engagement group originally comprised three members, a department head, web developer, and data analyst, Patrick Fox. Patrick will share his work of finding and aggregating all of the data sources in a system that brings unique departmental data to each group for KPI monitoring. PAMM will also showcase their efforts to understand and increase collection artist presence on Wikipedia and a custom membership application for seamless check-in to museum events.

Above all, we are excited to share how building data workflows by combining existing computational knowledge and tools are encouraging formal digital strategies to informally emerge. This is an exploratory showcase of our works-in-progress collaboratively experimenting while learning from each other’s challenges. We hope that sharing our journeys from previously nonexistent or siloed roles to realized responsibilities in data reporting will inspire new projects and roles at your institution as it has ours.
Speakers
avatar for Kevin Kane

Kevin Kane

Software Developer, North Carolina Museum of Art
I’m a software developer for projects in education and interpretation at the North Carolina Museum of Art. Currently thinking about collections data infrastructure, methods for incorporating visitor responses to museum programming on-site and online, CRM integrations, and solutions... Read More →
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Patrick Fox

Data Analyst, Pérez Art Museum Miami
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Heiker Medina

Paid Media & Analytics Associate, North Carolina Museum of Art
avatar for Melissa Dean

Melissa Dean

Museum Evaluator, North Carolina Museum of Art
Thursday October 24, 2024 10:15am - 11:00am CDT
Jayhawk Welcome Center, 2nd Floor - Berkley Presentation Room B 1266 Oread Ave, Lawrence, KS 66044

10:15am CDT

Digital First, Community Focused: A Strategic Framework for Audience Engagement
Thursday October 24, 2024 10:15am - 11:00am CDT
The new Smithsonian American Women’s History Museum has a digital-first mandate and a commitment to community co-creation. Join us for a session exploring why community-focused programs should be at the center of exploring women’s visibility (or the lack thereof). By presenting case studies and provocations, the session will share how evolving digital expectations can foster community participation while offering insight and inspiration for your digital storytelling and audience engagement efforts.

In March 2024, the museum unveiled multiple initiatives that engage audiences in different ways – "Becoming Visible: Bringing American Women’s History into Focus," a compelling story-driven digital experience and “Community Story Explorer,” an interactive browsing experience showcasing stories contributed by the community. While each initiative offers its own format, their roots are interconnected, originating from an underlying strategy meant to invite diverse audiences to engage and participate across mindsets, interests, and locations.
Featuring speakers from the Smithsonian American Women’s History Museum, the Smithsonian Office of Digital Transformation, and digital agency Forum One, this interactive panel will illustrate important connections between organizational goals, strategic planning, and program design, offering valuable insights into developing a coherent approach for community building and engagement.
Speakers
avatar for Sara Snyder

Sara Snyder

Director of Digital Programs, Office of Digital Transformation, Smithsonian Institution
I lead priority pan-Smithsonian digital initiatives and collaborate with the various museums and research units across the Institution to support their digital efforts. I love to talk about digital strategy, metadata, archives, Wikimedia, social, linked open data, AI, IA, CRM, and... Read More →
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Rachel Ginsberg

Creative Strategist, Experience Designer, Branding for Experience
Rachel Eve Ginsberg is a strategist and experience designer prototyping collaborative approaches for community engagement. Previously founding director of Cooper Hewitt’s Interaction Lab, Rachel consults on strategic initiatives of all kinds, from large scale research and planning... Read More →
avatar for Jasmine Patel

Jasmine Patel

Vice President, Design, Forum One
With a deep background in the arts and a passion for work that impacts the world, Jasmine brings in-house and agency experience to her role. Most recently the Director of Digital Experience at the Philadelphia Museum of Art, she has developed creative strategies for global consumer... Read More →
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Nicole Kang Ferraiolo

Head of Digital Strategies, Smithsonian American Women's History Museum
Nicole Kang Ferraiolo is Head of Digital Strategies at the Smithsonian American Women’s History Museum, where she helps bring the museum to life online. An expert in digital cultural heritage, she works to make history more discoverable and inclusive. Previously, she was Director... Read More →
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Elizabeth Harmon

Digital Curator, Smithsonian American Women's History Museum
Thursday October 24, 2024 10:15am - 11:00am CDT
Adams Alumni Center, 1st Floor - Paul Adams Lounge 1266 Oread Ave, Lawrence, KS 66044

10:15am CDT

Speed Networking
Thursday October 24, 2024 10:15am - 11:00am CDT
Meet other MCN attendees with some speed networking! A facilitator will guide attendees through a series of breakout conversations. Share with fellow attendees where you're from, what you're curious about, and more—just be quick!
Thursday October 24, 2024 10:15am - 11:00am CDT
Adams Alumni Center, 1st Floor - Summerfield Room 1266 Oread Ave, Lawrence, KS 66044

11:15am CDT

There and Back Again: Collaboration and Digitization Go Where Few Can 
Thursday October 24, 2024 11:15am - 11:35am CDT
The CMA has prioritized collection digitization for two decades, refining workflows into a comprehensive roadmap that fully documents asset creation, management, usage, and preservation. This initiative does not just include traditional 2D digitization, and additionally incorporates a major investment in generating 3D assets with advanced photogrammetry techniques and animation. This investment in 3D allows us to be agile, iterative, and collaborative when creating new immersive and interactive experiences.

While we know the process of collection digitization is never truly done, we see immense value in sharing digitized resources on a global scale, and believe that continually incorporating new practices allows us to make remarkable content that makes art matter to all.
Our latest case study involves collaboration with an organization in South Korea where we leveraged our digitization efforts for an immersive exhibition featuring a folding screen depicting the landscape of a remote mountain range in North Korea, exhibited simultaneously at the CMA and at the National Palace Museum (NPM) in Seoul.
Through a partnership with the Overseas Korean Cultural Heritage Foundation (OKCHF) and collaboration with the experience design firm Technology Research Institute for Culture & Heritage (TRIC) the exhibition on view at the CMA and NPM took shape from the collaborative digitization of objects in our Korean art collection and years of sharing assets between organizations. The exhibitions used CMA’s 3D modeling techniques developed through multiple years of prioritizing 3D as a method of digitization, and TRIC’s animation of the illustrations in the folding screen to create a captivating, first person narrative.

Each institution worked to shape their version of the exhibition to align with their institutional goals. Our result? An immersive exhibition harmonious with the learning goals of our iteration, born from the success of a comprehensive 3D digitization initiative, complete with the voice talents of a famous actor, a cinematic score, and primary source materials from an ancient traveler, all combined for an exhilarating trip into an otherworldly terrain where few can currently set foot.
Speakers
avatar for Jane Alexander

Jane Alexander

Chief Digital Information Officer, The Cleveland Museum of Art
Jane Alexander is the Chief Digital Information Officer (CDIO) at the Cleveland Museum of Art (CMA), where she serves as a key member of the museum's executive team. In her role, Jane is at the forefront of shaping the museum's digital strategy, fostering innovation, and implementing... Read More →
avatar for Haley Kedziora

Haley Kedziora

Assistant Director of Digital Innovation, The Cleveland Museum of Art
Haley Kedziora is a Senior Technical Project Manager for the Digital Innovations and Technology Services department at the Cleveland Museum of Art, supporting major projects including the award-winning Revealing Krishna exhibition, the museum’s pandemic response Home is Where... Read More →
Thursday October 24, 2024 11:15am - 11:35am CDT
Jayhawk Welcome Center, 2nd Floor - Berkley Presentation Room B 1266 Oread Ave, Lawrence, KS 66044

11:15am CDT

TikTok, Time's Up: Now What?
Thursday October 24, 2024 11:15am - 11:35am CDT
In April Biden signed a potential TikTok ban into law. ByteDance, the company that owns TikTok has until January 19, 2025 to sell their app or risk its removal from app stores in the US. In preparation for TikTok’s potential, eminent demise, this 15 minute fast-paced session will provide a quick overview of alternative use cases for short form video content in a post-TikTok media landscape. This presentation will aim to answer questions like: How can museums leverage short form video content for engagement on other social media platforms like YouTube Shorts and Instagram Reels? How do audiences on these alternate platforms differ from the TikTok audience? Where will the TikTok audience go? Through experience and analytics, the co-presenters will share how the National Constitution Center is prepping for a potential, post-TikTok future.
Speakers
avatar for Lexi Simms

Lexi Simms

Digital Media Specialist, National Constitution Center
Thursday October 24, 2024 11:15am - 11:35am CDT
Jayhawk Welcome Center, 2nd Floor - Berkley Presentation Room A 1266 Oread Ave, Lawrence, KS 66044

11:15am CDT

When New Mexico Gave Land Back - Here’s What Happened
Thursday October 24, 2024 11:15am - 12:00pm CDT
The New Mexico State Land Office leases and manages New Mexico state trust lands. Much of that land has been leased for extractive practices such as oil and gas drilling. During her tenure, Commissioner Stephanie Garcia-Richards works closely with Indigenous communities to return stolen land to displaced tribes. In 2022, just over 2,000 acres were returned to the Fort Sill Apache Tribe. The tribe had been separated from their ancestral land since the US Government captured their forebears and put them in military-run internment camps in Oklahoma. The exchange was completed last fall and the land is now under the management of the Fort Sill Apache Tribe.

Every fall semester, NMHU’s Media Arts Seminar class collaborates with a cultural or community-based organization to develop an exhibit. In the fall of 2023, Professor Lauren Addario’s students Destiny Zukevich, Emily Clark, and Marlene Bad Warrior, worked with Ethan Ortega, Assistant Commissioner of Cultural Resources, and archeologists Carlyn Stewart, Anne Curry, and Adesbah Foguth at the New Mexico State Land Office (NMSLO). The resulting exhibit highlights the recent accomplishments of the New Mexico State Land Office’s Land Back initiatives.

The exhibition includes a video with perspectives from Indigenous youth talking about what land back means to them, a screen-based mapping component that draws attention to how tribal lands in the southwest are impacted by climate change, two graphic panels, and bookmarks that feature endangered animals and insects in southern New Mexico.

New Mexico Highlands University’s Media Arts & Technology Department has partnered with the New Mexico Department of Cultural Affairs since 2005. The program cultivates a homegrown pool of multimedia specialists working with cultural content and committed to serving their communities.
Speakers
avatar for Lauren Addario

Lauren Addario

Faculty, Media Arts & TechnologynDirector, Cultural Technology Internship Program, New Mexico Highlands University
I’m the Director of the Cultural Technology Internship Program and faculty at New Mexico Highlands University. Talk to me about paying interns, about giving students agency to design exhibits, about students who become multimedia specialists working with cultural content committed... Read More →
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Emily Lynn Clark

Speaker, New Mexico Highlands University
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Marlene Tsosie Bad Warrior

New Mexico Highlands University
avatar for Destiny Zukevich

Destiny Zukevich

Graduate Assistant/ Website Builder, NMHU / NMSLO
Hi, I'm Destiny Zukevich! I am a second year MFA student studying Cultural Technology at New Mexico Highlands University. I have an interest in immersive exhibit design and have worked as a Multimedia Designer/ Webmaster in my professional career.
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Carlyn Stewart

Trust Land Archaeologist, New Mexico State Trust Land
Thursday October 24, 2024 11:15am - 12:00pm CDT
Adams Alumni Center, 1st Floor - Summerfield Room 1266 Oread Ave, Lawrence, KS 66044

11:15am CDT

No Finish Line: Embedding CRM Optimization Into Your Project from Preflight to Infinity
Thursday October 24, 2024 11:15am - 12:00pm CDT
Museums are increasingly eager to leverage powerful software that promises to deliver valuable insights into growing audiences. However, implementing Customer Relationship Management (CRM) systems in organizations with limited budgets, uneven tech literacy, and varying definitions of audiences are guaranteed to be challenging. While CRMs can enhance visitor engagement, streamline operations, and boost institutional support, their configuration and implementation is fraught with difficulties, potentially leading to costly upgrades and reinforcing siloed data practices.

This panel will offer a candid exploration of CRM deployments drawing on the diverse experiences of three organizations and insights from three key departments: Development, Marketing, and Technology. Through these multidisciplinary perspectives, attendees considering the adoption or migration of CRM systems like Tessitura or Salesforce will gain a holistic understanding of the best practices and common pitfalls associated with platform implementation in cultural institutions.

Development departments across the museums collectively emphasize the importance of a CRM in enhancing donor relations and fundraising efficiency. Best practices include conducting thorough needs assessments, involving end-users in the selection process, and investing in comprehensive staff training. Common pitfalls are the underestimation of data migration complexities and resistance to change from staff who prefer legacy systems.

From the marketing perspective, leveraging CRM for targeted campaigns and visitor insights is essential. Best practices involve integrating CRM with social media and other digital marketing tools, continuously updating visitor data, and utilizing analytics for advanced segmentation and campaign adjustments. Pitfalls include data silos resulting from poor integration and the challenges of keeping up with constantly evolving digital marketing trends.

Finally, technology departments underline the significance of choosing a scalable and flexible CRM platform that can grow with the institution’s needs. They will advocate for rigorous testing phases, robust data security protocols, and continuous system upgrades. Key pitfalls include failing to inform critical stakeholders of how key decisions may affect long-term functionality, inadequate initial customization, lack of user-friendly interfaces leading to low adoption rates, and insufficient IT support post-implementation.

This panel will equip museum professionals with actionable insights and strategies to navigate the complexities of CRM implementation, ultimately enhancing their institution’s ability to foster deeper connections with their audiences and supporters.
Speakers
avatar for Yvonne Lee

Yvonne Lee

Head of Integrated Systems, The Huntington
Yvonne Lee (she/her) is the Head of Integrated Systems, Digital and Technology, at The Huntington Library, Art Museum, and Botanical Gardens where she manages the assessment, selection, and implementation of enterprise applications and integrations to cultivate holistic data ecosystems... Read More →
JH

Jen Holmes

CRM & Analytics Lead, Independent (formerly LACMA)
avatar for Trenton Platt

Trenton Platt

Director of Performance Marketing, Monterey Bay Aquarium
Thursday October 24, 2024 11:15am - 12:00pm CDT
Adams Alumni Center, 1st Floor - Paul Adams Lounge 1266 Oread Ave, Lawrence, KS 66044

11:40am CDT

Expanding ARCH: Advancing Computational Research with Museum Collections
Thursday October 24, 2024 11:40am - 12:00pm CDT
With support from Institute of Museum and Library Services, the Internet Archive is expanding ARCH - a web-based computational research platform so that it can streamline gallery, library, archive, and museum ability to support a wide range of users interested in working with museums collections at scale. Museum specific collection functionality includes but is not limited to AI and ML driven methods that enable to speech to text, artwork color analysis, and transcription of text found in photographs. The Internet Archive's development efforts on ARCH are directly informed by partners at the Indianapolis Museum of Art and the Williams College Museum of Art. In this presentation representatives from the project will provide an update on the ARCH development roadmap, new functionality such as its ability to help users easily leverage AI and machine learning with museum collections, as well as a call for broader museum participation in ARCH development and use.
Speakers
avatar for Karl Blumenthal

Karl Blumenthal

Senior Web Archivist, Internet Archive
I help the Internet Archive's service partners to build, access, analyze, and preserve web archive collections.
Thursday October 24, 2024 11:40am - 12:00pm CDT
Jayhawk Welcome Center, 2nd Floor - Berkley Presentation Room B 1266 Oread Ave, Lawrence, KS 66044

11:40am CDT

Responsive Way-finding for a 300-Acre Historic Site
Thursday October 24, 2024 11:40am - 12:00pm CDT
Los Luceros Historic Site sits on 300-acres of New Mexico land with apple orchards, the Rio Grande, historic buildings, and a rich queer history including Maria Chabot and Georgia O’Keeffe. This historic site opened in 2019, right before every museum and historic site in New Mexico closed due to the pandemic. In January of 2023 the Program for Interactivity and Cultural Technology (PICT) in Media Arts & Technology developed multiple installations for Los Luceros as they planned a grand re-opening.

A 3D-Interactive 60”x44” CNC engraved table was created from trees that burned during the devastating northern New Mexico fires of 2022. The table has 11 buttons that each feature something significant about the location on site they are representing. Different historic structures, animals, and iconography were also created using Blender 3D- an open-source application. Buttons and buildings were 3D-printed in Becca Sharp’s home studio. Using open source hardware (the Arduino and the Museduino- developed in-house by Rianne Trujillo and Miriam Langer) to connect the buttons and LEDs, which in turn illuminate historic buildings, the acequia madre (the mother irrigation canal), and key features of this incredible site on the banks of the Rio Grande.

What makes this table so special is the use of technology to enhance the historic site without requiring the visitor to use screen-based technology. Visitors can feel the corn-based plastic that houses the buttons and the wood that was given a second life through this project. The table also guides visitors as a way-finding tool and creates an exciting map for both adults and children to learn about all that the site has to offer.
Speakers
avatar for Becca Lee Sharp

Becca Lee Sharp

Instructor / Cultural Technology Internship Program Coordinator, Media Arts & Technology, NMHU
She/Her. Arduino Uno is where it started.Physical Computing | Tech Fabrication | Cultural Technology | Open Source!! | Trash Lover | I ♥ E-Waste | 3D Modeling & Printing | Museums and Historic Sites | Show me pictures of your pets | Forever a moth chasing anything that lights up... Read More →

Thursday October 24, 2024 11:40am - 12:00pm CDT
Jayhawk Welcome Center, 2nd Floor - Berkley Presentation Room A 1266 Oread Ave, Lawrence, KS 66044

12:00pm CDT

Lunch
Thursday October 24, 2024 12:00pm - 1:15pm CDT
Thursday October 24, 2024 12:00pm - 1:15pm CDT

1:15pm CDT

Maximizing engagement with fin-tastic weeklong content campaigns: Insights from the Monterey Bay Aquarium
Thursday October 24, 2024 1:15pm - 1:35pm CDT
This session will present a case study of Monterey Bay Aquarium’s “tentpole weeks”, or specialized week-long cross-platform engagement campaigns: Shrimp Week & Sea Otter Awareness Week. From digital platforms across the web including social, SMS, and email, we want to make people stop scrolling for long enough to laugh, take a breath, and be awed by the ocean and its animals. We also want to provide incentive and opportunity for people to build affinity, deepen their relationship, and ultimately take action for the ocean.
In the past, we have participated in many more tentpole weeks such as shark week and cephalopod week. Overtime, we found our participation with all of these were very overwhelming as well as caused a drop off in engagement on our social channels. After we scaled back, we discovered a more focused approach yielded better engagement on our social channels and return on investment. In this session, we’ll describe what these tentpole weeks are and why they work, why sea otters and why shrimp. We’ll share general metrics and insights along with a video and a short presentation. We intend to include the audience in an interactive warm up with the infamous Shelly Skelly.
Speakers
avatar for Krysta Higuchi

Krysta Higuchi

Senior Content Creator, Monterey Bay Aquarium
avatar for Christine Lacayo

Christine Lacayo

Bilingual Sr. Content Creator, Monterey Bay Aquarium
Christine is a Bilingual Senior Content Creator for the Monterey Bay Aquarium. She creates culturally relevant content for the Aquarium's website, web stories, newsletter, social media, SMS, ads, and print materials in English and Spanish. Helping the Aquarium reach their goal of... Read More →
Thursday October 24, 2024 1:15pm - 1:35pm CDT
Jayhawk Welcome Center, 2nd Floor - Berkley Presentation Room A 1266 Oread Ave, Lawrence, KS 66044

1:15pm CDT

Women in Museum Computing: Perspectives on Transformative Data 
Thursday October 24, 2024 1:15pm - 1:35pm CDT
Museum collections are many things, but primarily they function as repositories of information, where data-intensive work has been conducted for decades. Like other knowledge infrastructures, the information in these collections is built on installed bases and requires highly skilled technicians to maintain these long-lasting digital systems. However, in representations of this computing work, women's voices and perspectives are under-appreciated, even though they have significant labor contributions in this area. This presentation will share early results from my dissertation, where I ask 1) What are the experiences of women doing computing work in museum collections? and 2) To what extent have they enacted non-normative/ transformative data practices in their work?

I answer these questions through semi-structured interviews with women practitioners engaged in museum computing. This presentation will share early results of transformative data work currently happening in collections led by women practitioners. The transformative paradigm is a framework that “addresses power issues, social justice, and cultural complexity throughout the research process” (Mertens 2007). I will share the results of the ways that practitioners are transforming collection data in ways that similarly center social justice and challenge oppressive powers. Part of understanding women’s contributions to museum computing is to further unpack their resistance to the harmful legacies of museum collections and their data. It is apparent that many practitioners working in museums have goals for their data to be inclusive, and to repair past harms of institutions, yet these practices vary based on institutional history, number of staff, and available funding. This presentation will share empirical evidence of work currently happening, adding to a more robust definition of what ‘museum computing’ can and should entail.

This research aligns with many conversations in critical data studies, urging for a more intersectional approach to data creation, maintenance, use, and reuse that is less oppressive to all (Benjamin 2019; Cifor et al 2019; D’Ignazio and Klein 2020). A further goal of this presentation is to deepen conversations between museum practitioners and work in big data studies, and more importantly, begin a conversation about what other data-intensive environments can learn from museum computing.
Speakers
avatar for Alexandria Rayburn

Alexandria Rayburn

Doctoral Candidate, University of Michigan School of Information
Thursday October 24, 2024 1:15pm - 1:35pm CDT
Adams Alumni Center, 1st Floor - Paul Adams Lounge 1266 Oread Ave, Lawrence, KS 66044

1:15pm CDT

New Frontiers in Digital Art: The Maintenance Culture Field Guide for Preservation
Thursday October 24, 2024 1:15pm - 2:00pm CDT
This session will introduce brand new preservation guidance for new media art/digital media art/time-based media art/variable media art and facilitate exercises from “Maintenance Culture: Sustaining Access to Digital Creative Works,” a Myriad project funded by the National Endowment for the Humanities (NEH). Maintenance Culture aims to provide practical, realistic guidelines to support small to mid-sized art museums, history museums, museums at academic institutions, and other cultural heritage institutions who steward complex, born-digital, creative works.

The session will introduce participants to the structure and content of the Maintenance Culture guidelines, including describing some specific examples to illustrate the types of works this project addresses (digital design, time-based media art, augmented reality, and net art) and their common preservation challenges. Facilitators will provide structure for the small group work within the session, with the goal of connecting participants to each other and encouraging the growth of communities of practice around preserving digital creative works.

Presenter will facilitate exercises from the Maintenance Culture workbook (to be published July 2024), including:
• Identifying institutional strengths that support maintaining long-term access to born-digital, creative works
• Naming challenges to collecting and preserving complex, born-digital creative works and connecting with others experiencing similar challenges
• Taking steps towards drafting workflows for collecting and maintaining complex, born-digital works

Speakers
avatar for Eddy Colloton

Eddy Colloton

Media Conservator, Myriad
Eddy Colloton is media conservator and consultant working with art museums to preserve time-based media artworks since 2011. Colloton received his MA degree from the Moving Image Archiving and Preservation program at New York University in May 2016. Colloton has previously worked... Read More →
avatar for Frances Harrell

Frances Harrell

Executive Director, Myriad Consulting
Frances (she/her) is the Executive Director for Myriad, and is responsible for project coordination with all our clients. She is an independent archives professional with over ten years of experience working with cultural heritage organizations. She has spent the larger part of her... Read More →
Thursday October 24, 2024 1:15pm - 2:00pm CDT
Adams Alumni Center, 1st Floor - Summerfield Room 1266 Oread Ave, Lawrence, KS 66044

1:15pm CDT

One Collection to Rule Them All
Thursday October 24, 2024 1:15pm - 2:00pm CDT
For the first time The Huntington Library, Art Museum, and Botanical Gardens is able to present its rich and varied collections in a single unified interface. We will discuss how over a 5 month period we were able to iterate our way to a high-fidelity collections prototype laying the groundwork for a production-ready online collection. This singular view on our holdings affords our audience a window into the various disciplines within our organisation and helps forward our transition to a more coherent, less siloed public presentation.
Speakers
avatar for Alyssa Machida

Alyssa Machida

Digital Product Manager, The Huntington
avatar for Neil Hawkins

Neil Hawkins

Deputy Technical Director, Cogapp
I'm the Deputy Technical Director at Cogapp, tell me about things you've made or want to make; Collections; Data; Websites; Hacking (the playfully curious kind, not the illegal kind); AI; IIIF; Linked Art; Anything you like to be honest!
Thursday October 24, 2024 1:15pm - 2:00pm CDT
Jayhawk Welcome Center, 2nd Floor - Berkley Presentation Room B 1266 Oread Ave, Lawrence, KS 66044

1:40pm CDT

Breaking the silos –exploring new technology and innovative solutions to create new spaces for engaging new audiences.
Thursday October 24, 2024 1:40pm - 2:00pm CDT
Kunstsilo is a brand new art museum in Kristiansand, Norway. A former grain silo has been remodeled into a distinctive gem for Nordic modernist art. In the same way the siloes inside the building was cut to create the open Silo Hall, new technology has been explored to create new space for engaging the audience. Inside, several innovations in immersive production and interactive content for families and teens are available. In this session, we will explore three highly innovative solutions in Kunstsilo. We will go through the steps from early phase idea, over the obstacles met during the way and to launch and visitor feedback. The session will use three projects as case studies. All the projects presented involve reaching new audiences through applying different technologies:

  1. Pride and prejudice - How the immersive inhouse-production of “Fun fair” by Reidar Aulie became a success for audiences as well as art critiques. When Kunstsilo launched the idea of creating an immersive experience of the painting “Fun fair” by Reidar Aulie, we were very aware of the poor critiques received by immersive productions elsewhere. We have experienced that the art community has prejudice against immersive productions, and wanted to show that it can be done differently and respectfully. A major goal of the project was to create an immersive experience that made the original artwork shine and evoked more interest in the painting itself.  
  2. Catch me if you can - Using design thinking and escape room dramaturgy on the world’s largest tablet for teens. Many teenagers visit art museums as part of a school field trip, but few of them come on their own initiative, in their spare time. Through workshops with teens, one of the things they highlighted as interesting was doing fun activities – such as escape rooms- together with their friends (without adult supervision). We took them by their word, and through a series of tests, failures and new prototypes, we have created a detective game for groups from age 10 and up. The players must get through escape room–like tasks and use the exhibited art to solve puzzles to catch a spy in Paris in 1940 before the time runs out. The game combines a huge tablet with physical props and the art exhibited in the room. 
  3. The good, the bad and the ugly – Overcoming hurdles in the process of going from audio guide to augmented reality guides. Based on audience feedback – especially from parents who seeked a way to introduce their younger children to art – Kunstsilo wanted to try out a new take on the classic audio guide. Together with LuzidLab we have created augmented reality (AR) guides; one for families and one for individuals exploring Kunstsilo. The AR guide app allows for video and audio content, music, games, 3D effects and artwork animations. However, getting to a production worthy app has been a rocky road, and we will share form our learnings
Speakers
avatar for Torill Haugen

Torill Haugen

Head of innovation and development., Kunstsilo
 Torill Haugen is head of innovation and development at Kunstsilo, an art museum located in the souh of Norway.  It involves among other things developing a way of giga digitalization the museum collection with the use of collaborative robotics, acquiring a new browser-based CMS that works... Read More →
Thursday October 24, 2024 1:40pm - 2:00pm CDT
Jayhawk Welcome Center, 2nd Floor - Berkley Presentation Room A 1266 Oread Ave, Lawrence, KS 66044

1:40pm CDT

Live Digital Painting: Unbound Imagination
Thursday October 24, 2024 1:40pm - 2:00pm CDT
Often tactile expression is bound by the materials that are available to the person interested in expressing themselves. There is nearly always a limit to the available space, size, colors, or dialogue between the artist and the medium they are working with. Therefore, one’s imagination is tied to the scope of the physical variables that they must work within, informing their art and growth. Within the new realm of digital art-making materials and expressions, there can be a greater amplification of size, space, and resources made available to the aspiring artist, or more importantly, the non-artist who has yet to find the fire of imagination inside of them. These digital canvases can be multifaceted, mutable, alive, and lend themselves more wholly to the fostering of unbound imagination, inspiring all people to express themselves as creative humans. The Dream Studio digital painting installation at the Denver Art Museum is an example of limitless expression, allowing artists and non-artists alike to find self-expression in scale and format in which they have possibly never experienced. Three different 3D projection mapped stations allow the user to paint on an iPad, unleashing the imagination to challenge itself on new canvases, on a scale that most people do not get to experience. The digital format allows itself for varied non-traditional painting techniques and opportunities that offer new horizons for individualized expression. Not only is this type of live digital painting ground-breaking, but the ease of use is elegant, accessible, and approachable for all museum visitors. Designing the installation to be accessible reinforces the values of our institution of inclusivity and creativity. This example is merely a curated taste of the limitless nature of digital painting and the possibilities therein.
Speakers
LS

Levi Smith

Exhibitions AV Technician, Denver Art Museum
Thursday October 24, 2024 1:40pm - 2:00pm CDT
Adams Alumni Center, 1st Floor - Paul Adams Lounge 1266 Oread Ave, Lawrence, KS 66044

2:15pm CDT

Above the Clouds: Integrating Machine Learning, Virtual Reality and Immersive Technologies into the Amelia Earhart Hangar Museum
Thursday October 24, 2024 2:15pm - 2:35pm CDT
This session will dive into the Amelia Earhart Hangar Museum (AEHM)–a first-of-its-kind, tech-focused exhibit where visitors explore Amelia’s remarkable story while immersing themselves in the Art Deco era and early years of flight.

AEHM is not only innovative and inspiring but also highly educational and emphasizes STEM disciplines. The museum’s content was designed to engage students of all ages, particularly those in surrounding rural communities. Two teacher resource documents are available that exceed the National Curriculum, Kansas Curriculum, and Missouri Standards of Learning.

The experience begins with a lifelike portrayal of Amelia, who greets visitors and offers a sneak peek into her life. The digital display warranted 1,000+ hours of research, AI technology and computation to create. Archival photos and videos paired with human talent were used to ensure this portrayal of Amelia was as authentic as possible.

Inside the gallery, audio interactives, digital kiosks and imagery tell the story of Amelia’s youth. Visitors can listen to accounts of her relatives using an antique telephone and get a lesson in physics by cranking the cars of a model roller coaster inspired by Amelia’s homemade version.

“Careers”–an augmented reality (AR) interactive–invites visitors to see themselves in the historical and modern-day professions Amelia employed. Participants step in front of a gesture-reactive screen, then a digital image of their face is overlaid on an avatar that mirrors their movements and shows how they’d look in each uniform.

A timeline wall and 3D holograms showcase the evolution of flight. The capacitive display, accompanied by two aircraft engines and engine pieces, allows visitors to learn how airplanes operate. When participants touch one of the engine pieces, an illustration appears on the screen to showcase its function. Visitors can also test their mechanical eye in an effort to restore Muriel–the world’s last remaining Lockheed Electra 10-E and model Amelia piloted on her final flight.

An imitation of the Muriel cockpit equipped with real flight controls offers a sense of Amelia’s tight flying quarters. Outside the flight deck is a Garmin avionics suite and touchscreen where visitors can browse advancements since Amelia's era.

AEHM’s mezzanine features “Amelia’s Guiding Lights”--a massive ceiling element designed to unveil how Amelia navigated flight paths. By pressing the buttons on the table, each constellation illuminates overhead. Visitors can practice celestial navigation using a sextant, analyze different atmospheric layers and get an up-close look at authentic tools.

Finally, visitors test their pilot skills in a VR flight experience. Stations include two steering yokes and VR headsets. Players embark on a lifelike flight path, piloting to either land successfully in France or reroute to Ireland. AEHM was named one of USA TODAY’S 10Best Readers' Choice Awards for Best New Museum 2024.
Speakers
avatar for Chad Hutson

Chad Hutson

CSO, Dimensional Innovations
Chad has forged a notable career leading teams of creative and technology professionals, helping to transform physical spaces into exceptional experiences for some of the most recognized brands and entertainers in the world. Currently serving as the CSO of Dimensional Innovations... Read More →
avatar for Chris Riebschlager

Chris Riebschlager

Director of Creative Technology, Dimensional Innovations
I am a creative and technical leader with over two decades of experience in the concept, strategy and execution of interactive experiences. My work includes everything from websites and web applications to immersive digital experiences for stadiums, museums, galleries and events... Read More →
Thursday October 24, 2024 2:15pm - 2:35pm CDT
Jayhawk Welcome Center, 2nd Floor - Berkley Presentation Room A 1266 Oread Ave, Lawrence, KS 66044

2:15pm CDT

Bringing the Future of Accessibility Forward with AI-Assisted Image Descriptions 
Thursday October 24, 2024 2:15pm - 3:00pm CDT
The CDC reports that approximately 7M Americans suffer from blindness or vision loss. The Health Policy Institute at Georgetown University estimates that 20M people—8% of the American population—have some form of vision impairment that glasses, contacts, or surgeries cannot correct. Many museums, including those featured in this panel, have little, if any, of their digital collection augmented by visual descriptions, or alternative text (alt text) for this large population.

As a group of US-based art museums, we’ve been exploring the very real future of using multimodal AI to begin to bridge this gap: using AI “vision” to describe, tag, and provide image descriptions for artwork. After an initial convening in November 2023, we’ve developed a collaborative, inter-museum working group to explore this idea along with the technical, practical, ethical, and conceptual challenges inherent in this arena. This group includes the National Gallery of Art, The Metropolitan Museum of Art, the Cleveland Museum of Art, the Art Institute of Chicago, the Getty, the Harvard Art Museum, the Georgia O’Keeffe Museum, the Smithsonian Institute, and other partners.

This multi-presenter session will focus on our initial findings, insights, and the next steps we hope to explore. Specifically, the talk will roughly be divided into the “why”, the “how”, and the “what now.” The “how” section is our core and will feature comparisons of results across different models, insights into prompt engineering, strategies for systems architecture, and explorations around evaluation and human feedback. The “what now” section will introduce where we intend to keep exploring, with each presenting museum sharing current and upcoming efforts. Finally, we will invite attendees to join us elsewhere at the conference (location TBC!) to explore individual use cases and, when possible, dig into working examples.
Speakers
AP

Adam Purvis

Data Architect, National Gallery of Art
avatar for Brett Renfer

Brett Renfer

Senior Project Manager, Emerging Technologies, The Metropolitan Museum of Art
Brett is an experience designer and maker focusing on ways new technologies can shape and respond to visitor engagement with and within museums. As Senior Project Manager, Emerging Technologies in the Audience Engagement Group at The Met, Brett leads audience-centered pilots, prototypes... Read More →
avatar for Julia Demarest

Julia Demarest

Data Scientist, National Gallery of Art
I'm a data scientist at the National Gallery of Art with eight years of experience in data analytics and visualization, previously working on predictive modeling and dashboarding at the U.S. Department of State and across the public sector. In addition to AI innovation work, I have... Read More →
avatar for Mark Osterman

Mark Osterman

Assistant Director for Digital Experience, The Wolfsonian-FIU
Mark Osterman is a museum administrator, researcher, technologist, and artist. He earned his B.F.A. from the School of Visual Arts, an M.A. from New York University, and a Doctor of Education from Florida International University, specializing in arts, literacy, and technology.
avatar for Samuel Thompson

Samuel Thompson

Senior Developer, Cleveland Museum of Art
Senior Developer at Cleveland Museum of Art (CMA); graduate from The University of Montana with a BA in Environmental Studies; over five years of software and web development experience.
Thursday October 24, 2024 2:15pm - 3:00pm CDT
Jayhawk Welcome Center, 2nd Floor - Berkley Presentation Room B 1266 Oread Ave, Lawrence, KS 66044

2:40pm CDT

Virtual Woodworking Studio: How to Create an Interactive Pilot for an Experimental Gallery Space While Your Museum is Expanding (Physically and Digitally)
Thursday October 24, 2024 2:40pm - 3:00pm CDT
Crystal Bridges Museum of American Art is increasing the size of its current facilities by 50 percent. Adding nearly 100,000 square feet to the 200,000-square-foot facility, the expansion will allow the museum to showcase its growing collection and welcome more visitors to experience the power of art, in an inclusive environment. Envisioned to support Crystal Bridges’ commitment to free access to art for all, the new space will increase capacity for presenting art and exhibitions, educational and outreach initiatives, cultural programming, and community events. Increased gallery space (by 65 percent) will allow the museum to present art with two new galleries while also adding to existing space for temporary exhibitions and offering new spaces for community displays and in-gallery engagements.

This past year, Crystal Bridges Museum of American Art opened three experimental gallery spaces. One experimental space focuses on the art of American craft; woodworking, ceramics, textiles. This space not only explores how we play with our collection, but how we plan and execute both physical and digital engagements. This space plays a significant role in the institution’s digital expansion through a digital interactive pilot focused on contemporary artist processes of woodworking.

This presentation will illustrate the processes of creating this interactive pilot including leading an multi-departmental task force, participating in a global web3 technology cohort and tech accelerator program (Web3 for Arts and Culture), and producing an experience that transcends the in-person experience through an online gaming platform (Spatial.io).

Through a tech accelerator program called Web3 for Arts and Culture (https://wac-lab.xyz), the museum partnered with a digital agency, Broken Egg (brokenegg.io). Together, they developed an immersive experience that guides visitors through the woodworking processes of various artists represented in the museum’s permanent collection.
Speakers
avatar for Kimberly Lý

Kimberly Lý

Interactive Media Producer, Crystal Bridges Museum of American Art & the Momentary
I've been a museum professional for over 7 years. I started my career as a museum educator which has now evolved as an Interactive Media Producer. I'm passionate about creating digital content and design for the purpose of providing accessibility to art, nature, architecture, and... Read More →

Thursday October 24, 2024 2:40pm - 3:00pm CDT
Jayhawk Welcome Center, 2nd Floor - Berkley Presentation Room A 1266 Oread Ave, Lawrence, KS 66044

3:15pm CDT

Closing Remarks
Thursday October 24, 2024 3:15pm - 3:45pm CDT
Join members of the MCN board to recap the conference and explore what's next. Bring your feedback and ideas to this closing session!
Thursday October 24, 2024 3:15pm - 3:45pm CDT
Jayhawk Welcome Center, 2nd Floor - Berkley Presentation Room A and B 1266 Oread Ave, Lawrence, KS 66044
 
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