The Kansas City Museum aims to be the “Home of the Whole Story.” But what does that mean when you design interactive media experiences? Since 2022, KCM and G&A have been working together to meet this challenge.
KCM engaged G&A to design a suite of experiences specifically aimed at youth: one welcomes them to discover the lesser told stories of the former mansion throughout time; another shifts their perspective on Kansas City’s development to see it through the lens of those who inhabited it; a third takes students on first-person narrated journeys through generations of marginalized groups and neighborhoods to understand how Kansas City has been shaped both by structural forces and the communities who live there.
The process of developing these pieces has been beautifully humbling and non-linear. We have had extensive conversations with representatives of communities that have experienced historical harm and exclusion–and those conversations have upended our assumptions about our design goals. We have conducted onsite user testing with our target audience–which has compelled us to think about their needs in new ways. And we are doing deep research to inform the pixels that create the collective visuals to ensure they properly convey the perspectives we are trying to represent. We have asked ourselves questions like: How do you design a map when the very understanding of a map differs by group? How can a virtual tour make a Gilded-era mansion feel more welcoming? How do you create a composite character to stand in for a group’s diverse experiences while remaining authentic?
This session will focus on three areas: Why the Kansas City Museum has made a commitment to using restorative practices and it embeds the methodology in its everyday operations, exhibits and programs How G&A approaches restorative design through all of its capabilities - content, visual design, user experience and creative technology The critical role of user testing
We will also invite the audience to provide feedback on our work.