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Wednesday, October 23
 

10:15am CDT

MoMA’s Visitor Guide: Building a digital product to assist in discovery, wayfinding, and interpretation."
Wednesday October 23, 2024 10:15am - 10:35am CDT
Since 2020, MoMA no longer offers print materials such as maps and brochures to onsite visitors. In their place, the Digital Product team at MoMA developed a Digital Visitor Guide to provide these and other onsite resources, such as audio, to visitors. The first iteration of the guide was put together quickly in the early days of the pandemic, and was a simple collection of links to existing online content and digitized versions of print materials.

Since then, user research and visitor feedback has highlighted some ongoing challenges that visitors face during their onsite experience and the ways MoMA’s digital materials fell short of alleviating them. PDF resources are difficult to use on a mobile device, and tedious to update internally. Exhibition listings are insufficient for visitors who are either not sure where to start, or looking for specific artists or works on view. The first version of the guide was also not built with accessibility standards in mind.

With these learnings, the Digital Produce team embarked on a process of designing, testing, and iterating on a number of new features and enhancements, such as an interactive map, floor-by-floor previews of exhibitions, galleries, artists and amenities, a streamlined audio experience, self-guided tours that cater to different interests, and an improved search experience for various types of onsite content.

This talk will cover the initial research that exposed these challenges, walk through the product design process of developing these new features, discuss insights and adjustments arising from rapid onsite testing that followed each iteration, and share quantitative metrics that outline the impact of all these changes. We’ll also discuss ideas for future features and improvements for the guide, as well as thornier challenges that we’re still exploring solutions for.

Though our discussion will not focus heavily on the technical aspects of our solution, we will briefly touch upon some important points such as geolocation, building a web-based onsite map without relying on an app or third-party software, and connecting the guide to our content management system to ensure exhibition, location, and artwork data is automatically kept up-to-date.
Speakers
avatar for Stephanie Schapowal

Stephanie Schapowal

Senior Product Designer, Museum of Modern Art
Stephanie Schapowal is a designer based in Brooklyn, NY. She has collaborated with clients spanning mission-driven non-profits to internationally known brands, such as Levi's, Spotify, +POOL, Pratt Institute, Steven Holl Architects, and NYC’s Collaborative for Homeless Healthcare... Read More →
avatar for Madhav Tankha

Madhav Tankha

Assistant Director of User Experience, Museum of Modern Art
Madhav Tankha is Assistant Director of User Experience at the Museum of Modern Art (MoMA), and visiting faculty at Pratt School of Information. He's previously worked at The Metropolitan Museum of Art. His practice focuses on product design and UX research for museums.
Wednesday October 23, 2024 10:15am - 10:35am CDT
Adams Alumni Center, 2nd Floor - Bruckmiller Room 1266 Oread Ave, Lawrence, KS 66044

10:40am CDT

Building an App-based Museum: CalMigration and Migrant Footsteps
Wednesday October 23, 2024 10:40am - 11:00am CDT
In this 15-minute presentation, Katy Long and Gabrielle Santas will offer a real-world case study of how a small "start-up" museum has been able to leverage new digital technologies to start building out meaningful experiential and immersive content via a free-to-download app (designed by Spellerberg and Associates) that allows visitors to access 5 audio-first walking tours across San Francisco and Los Angeles. They will discuss the challenges encountered in building the CalMigration app and the Migrant Footsteps tours, and consider how this type of digital-first museum offers new opportunities to connect with different less traditional museum audiences, as well as the potential for Augmented Reality to help create on-site exhibits. They will also talk briefly about their expansion into 360 video as a means to connect with remote users.
Speakers
avatar for Katy Long

Katy Long

Executive Director, California Migration Museum
I'm a Brit-turned-Californian who's worked on refugee and immigration issues for over a decade. In 2021 I decided to combine my love of research and storytelling by founding the California Migration Museum. We've built 4 interactive AR-enhanced walking tours in LA and SF, and just... Read More →
avatar for Gabrielle Santas

Gabrielle Santas

Director of Research and Production, California Migration Museum
Wednesday October 23, 2024 10:40am - 11:00am CDT
Adams Alumni Center, 2nd Floor - Bruckmiller Room 1266 Oread Ave, Lawrence, KS 66044

11:15am CDT

A Speculative Leap into the Future of Museum Workplace Well-being
Wednesday October 23, 2024 11:15am - 12:00pm CDT
What if our museum workflows encouraged us to be caring, compassionate, intentional people? What would our emails, file folders, purchase orders, scopes-of-work, and contracts look like? Let’s start by looking at speculative examples created by the workshop hosts. These tangible objects that participants can hold and feel, read and look like they were transported from the future. Once we discuss what those design fictions imply about the future museum workplace, we’ll imagine our own present-day museums with digital workflows that operate in service of not only our institutional goals, but also our staff well-being along the way.

This session will invite participants to envision a near(ish)-future scenario in which museum workers have a sense of well-being at their jobs: they feel valued, cared for, and part of a collective, cooperative team of colleagues. We’ll walk participants through some exercises designed to stimulate creative thinking about how digital tools might be helping those museum workers maintain that well-being. Then we’ll return to the present and think about what we might do today to begin building those systems for tomorrow.

Our goal with this session is to encourage people to think optimistically and creatively about how digital platforms might be of benefit to make work a place of psychological safety and community. Working in nonprofits that are (at least nominally) focused on visitors’ experiences, many museum workers feel encouraged to put their own needs aside to ensure visitors are centered. We propose to help reorient participants at this session to approach their work centering their own well-being to pave a more sustainable path toward meaningful visitor experiences, as well.
Speakers
avatar for Isabella Bruno

Isabella Bruno

Learning and Community Lead, Smithsonian Institution
avatar for Rachel Ropeik

Rachel Ropeik

educator | adventurer | facilitator | experience builder | pirate 🏴‍☠️, Rachel S Ropeik
I’m an educator, adventurer, facilitator, experience builder, and pirate 🏴‍☠️ charting courses for progressive change in the seas of art and culture with a treasure chest of strategic smarts and playful innovation. I help cultural organizations and independent clients... Read More →
Wednesday October 23, 2024 11:15am - 12:00pm CDT
Adams Alumni Center, 1st Floor - Summerfield Room 1266 Oread Ave, Lawrence, KS 66044

11:15am CDT

Clicking Refresh: Website Redesign as Institutional Reintroduction
Wednesday October 23, 2024 11:15am - 12:00pm CDT
A website redesign is never just a fresh coat of paint: a new digital home on the web provides opportunities for institutions to reintroduce themselves from the ground up. This session encompasses a series of lightning talks that explore website redesign projects across a range of American institutions and content areas. Including projects at all stages of development, the panel explores each institution’s goals for shifting their brand, expanding their audience, or solving existing problems for their users.

For Glenstone, a website redesign provides an opportunity to reintroduce the institution after the completion of a large-scale renovation. The collection will be digitized and a new content strategy will be employed to humanize the sometimes-intimidating vibes that contemporary art institutions can have.

The Smithsonian Transcription Center, undergoing the first website redesign in its decade+ history, is seeking to adjust to pandemic-initiated changes in the digital volunteering landscape, respond to the needs of a growing and diversifying volunteer community, and rebrand to reflect their status as a premier digital offering of the Smithsonian Institution.

After 10+ years of working with a custom CMS and a third party developer, the Bullock Museum is in the process of migrating and redesigning their website in an open source platform. Originally funded with very different content goals in mind, they are redesigning their website through the lens of a new mission, content strategy & sustainability plan, and a realistic look at what they can upkeep and scale long term.

When the web site for the Brooklyn Seltzer Museum launched in 2023, its goals were simple: capture emails and sell tickets. Since then, it has accumulated content: press coverage, a virtual museum, a special events calendar, and more. As the Museum approaches the start of its second year, the web site needs to offer a more seamless way for visitors to explore the Museum and a more developed “voice” that expresses its character.

The Smithsonian National Museum of American History was prompted by a need to replatform an aging Drupal website, and undertook a two-year project to revisit aspects of the site which reflected 20 years of piecemeal web development. The museum re-evaluated the site’s architecture, design, and features and improved communication of the museum’s newly-articulated mission and values, along with strategic content and branding updates.

The Huntington is currently undergoing an iterative process to reskin and develop a series of priority new features and integrations to update its flagship website, huntington.org. This exciting project follows on the heels of The Huntington’s adoption of a new five-year strategic plan and updated mission statement, along with a comprehensive brand and brand strategy project, resulting in recommendations related to voice and tone, messaging guidelines, a style guide, graphic design, and overall look and feel.
Speakers
avatar for Alyssa Machida

Alyssa Machida

Digital Product Manager, The Huntington
avatar for Matthew MacArthur

Matthew MacArthur

Head of Digital Experience, National Museum of American History
In my capacity I oversee the museum's website operations and work with others to manage our digital outreach efforts. Our department works with staff from across the museum to develop ideas, create compelling content, and deliver products that reach wide and varied audiences on multiple... Read More →
avatar for Barry Joseph

Barry Joseph

Museum Founder and Consultant, Brooklyn Seltzer Museum
Barry innovates solutions for learning in a digital age. Based in NYC, he has 25+ years expertise in digital engagement in the non-profit sector. Joseph spent six years at the American Museum of Natural History overseeing a digital learning strategy and leading evaluation of new digital... Read More →
EC

Emily Cain

Community Manager, Smithsonian Transcription Center
KM

Kevin McDonald

Digital Content Coordinator, Glenstone Museum
Wednesday October 23, 2024 11:15am - 12:00pm CDT
Adams Alumni Center, 1st Floor - Paul Adams Lounge 1266 Oread Ave, Lawrence, KS 66044

1:15pm CDT

A Quire Case Study: Celebrating Non-Technical People Doing Technical Things
Wednesday October 23, 2024 1:15pm - 1:35pm CDT
Getty developed Quire, an open-source, multiformat publishing tool, to solve our institution’s digital publishing challenges and to help smaller, less resourced museums solve theirs. From the beginning, the Quire team has collaborated closely with our Getty Publications colleagues to achieve publishing goals and gain insight into how non-technical staff use and understand the tool. This is helpful, as a large percentage of Quire’s community is made up of editors, curators, academics, designers, and others who don’t possess deep knowledge of coding or web development.

As a tool, Quire was designed to be flexible, extensible, and sustainable, which necessitates a more exposed work environment. Rather than an intuitive GUI, Quire users are confronted with navigating the command line, working in Markdown and YAML, and sometimes even using (gasp!) GitHub. While this might feel like second nature for developers, it represents a very different and often intimidating way of working for content creators.

In this 15-minute case study, we’ll talk about the lessons we’ve learned using a technologically nuanced tool like Quire with a Getty Publications book editor. Using a 600-object collection catalogue as an example, we’ll discuss the drawbacks and benefits of switching to a digital toolbox and how that change impacts departmental workflows. We’ll also share how the Quire team seeks to make the challenges of working digitally more approachable to non-technical users and discover what it means to find a common language in the process.
Speakers
avatar for Erin Cecele Dunigan

Erin Cecele Dunigan

Community Manager, Quire, Getty Publications
avatar for Ruth Evans Lane

Ruth Evans Lane

Senior Editor, J. Paul Getty Trust
Wednesday October 23, 2024 1:15pm - 1:35pm CDT
Jayhawk Welcome Center, 2nd Floor - Berkley Presentation Room A 1266 Oread Ave, Lawrence, KS 66044

3:15pm CDT

AI for Breakthrough Visitor Insights: Practical Applications Now While Envisioning the Future
Wednesday October 23, 2024 3:15pm - 4:00pm CDT
Exploring AI and machine learning in art museums often feels like an exercise in separating hype, achievable near-term value, and potential long-term game-changers. In this presentation, the National Gallery of Art will share how that pursuit is playing out after 18 months of pilots with cross-functional teams in two priority use cases, with lessons learned to date and plans for the way ahead. First: after initial work to scan, run optical character recognition (OCR), and analyze exhibition response wall cards and visitor comments, the team found that an AI-powered chatbot built within the network helped quickly find insights among thousands of comments, unlocking new value from qualitative data. Second: as a part of ongoing transformation in exhibition planning and operations, machine learning helped mine a decade of data to predict attendance curves and gauge what drives audience engagement. The data science team will present data visualizations, predictive modeling techniques, and methods for natural language processing and chatbot development, while members of visitor experience and evaluation will share findings, time savings, and future plans from these two initiatives. Recognizing that the value of analytics projects is measured by the decisions and outcomes they inform, the session will address how the results are used and future plans for plugging into business processes, with relevance to any museum and an invitation to participate in ongoing analysis, benchmarking, and collaborative data culture across museums.
Speakers
avatar for Paula Lynn

Paula Lynn

Head of Planning and Evaluation, National Gallery of Art
SN

Samantha Niese

Program Manager, Visitor Experience, National Gallery of Art
avatar for Keith Krut

Keith Krut

Manager, Analytics & Enterprise Architecture, National Gallery of Art
I joined the National Gallery of Art in 2022 to cultivate data and analytics as part of organizational culture, through building a community of practice with emerging technologies and methods to support it.  Previously, I led talent strategy, customer experience, data science, and... Read More →
AP

Adam Purvis

Data Architect, National Gallery of Art
avatar for Rachel Wolff

Rachel Wolff

Head of Audience Development, National Gallery of Art
avatar for Julia Demarest

Julia Demarest

Data Scientist, National Gallery of Art
I'm a data scientist at the National Gallery of Art with eight years of experience in data analytics and visualization, previously working on predictive modeling and dashboarding at the U.S. Department of State and across the public sector. In addition to AI innovation work, I have... Read More →
Wednesday October 23, 2024 3:15pm - 4:00pm CDT
Jayhawk Welcome Center, 2nd Floor - Berkley Presentation Room B 1266 Oread Ave, Lawrence, KS 66044

3:15pm CDT

Let's Get Phygital : Combining Physical and Digital Interfaces in Museum Games
Wednesday October 23, 2024 3:15pm - 4:00pm CDT
Imagine museum interactives that combine the durability and flexibility of digital with the satisfaction and tactile learning of physical objects. Today’s museums have learned to rely on the ease and content flexibility that digital platforms offer but interactive screens have become ubiquitous and an analog dial telephone is suddenly strange and intriguing. How could we ever go back to the traditional diorama? This session will explore “phygital”: what happens when we combine digital and physical interfaces for museum engagement. Phygital includes AI overlays but it also includes alt controllers where visitors can use physical objects to control digital environments. You’ll hear from designers and creators using digital/physical interfaces to wash digital boats, play the digital drums and redirect digital water. Join us as we explore the possibilities of combining digital and physical into engaging interactive experiences.
Speakers
avatar for Chris Evans

Chris Evans

Principal & Founder, Drumminhands Design
In the creation of exhibits, I wear a lot of hats: exhibit designer, graphic designer, interactive designer, developer, etc. My favorite role comes after helping decide the stories to tell: diving into my toolbox to choose and implement the best media to tell those stories. My broad... Read More →
avatar for Kellian Pletcher

Kellian Pletcher

Director of GLAM innovation, FableVision Studios
Educational Game designer and producer at FableVision studios. Museum enthusiast, swing dancer, escape room and immersive theater nerd. Formerly of Green Door Labs but I would never tell a knock knock joke. 
Wednesday October 23, 2024 3:15pm - 4:00pm CDT
Jayhawk Welcome Center, 2nd Floor - Berkley Presentation Room A 1266 Oread Ave, Lawrence, KS 66044

3:15pm CDT

Restorative Design at the Kansas City Museum 
Wednesday October 23, 2024 3:15pm - 4:00pm CDT
The Kansas City Museum aims to be the “Home of the Whole Story.” But what does that mean when you design interactive media experiences? Since 2022, KCM and G&A have been working together to meet this challenge.

KCM engaged G&A to design a suite of experiences specifically aimed at youth: one welcomes them to discover the lesser told stories of the former mansion throughout time; another shifts their perspective on Kansas City’s development to see it through the lens of those who inhabited it; a third takes students on first-person narrated journeys through generations of marginalized groups and neighborhoods to understand how Kansas City has been shaped both by structural forces and the communities who live there.

The process of developing these pieces has been beautifully humbling and non-linear. We have had extensive conversations with representatives of communities that have experienced historical harm and exclusion–and those conversations have upended our assumptions about our design goals. We have conducted onsite user testing with our target audience–which has compelled us to think about their needs in new ways. And we are doing deep research to inform the pixels that create the collective visuals to ensure they properly convey the perspectives we are trying to represent. We have asked ourselves questions like: How do you design a map when the very understanding of a map differs by group? How can a virtual tour make a Gilded-era mansion feel more welcoming? How do you create a composite character to stand in for a group’s diverse experiences while remaining authentic?

This session will focus on three areas:
Why the Kansas City Museum has made a commitment to using restorative practices and it embeds the methodology in its everyday operations, exhibits and programs
How G&A approaches restorative design through all of its capabilities - content, visual design, user experience and creative technology
The critical role of user testing

We will also invite the audience to provide feedback on our work.
Speakers
GN

Glenn North

Director of Inclusive Learning and Creative Impact, Kansas City Museum
AM

Anna Marie Tutera

Director & CEO, Kansas City Museum
TD

Taiwo Demola

Content Researcher, G&A
avatar for Helen Niu

Helen Niu

Visual/Motion Designer, G&A
avatar for Jessica Lautin

Jessica Lautin

Director of Content, G&A
Wednesday October 23, 2024 3:15pm - 4:00pm CDT
Adams Alumni Center, 2nd Floor - Bruckmiller Room 1266 Oread Ave, Lawrence, KS 66044
 
Thursday, October 24
 

11:15am CDT

When New Mexico Gave Land Back - Here’s What Happened
Thursday October 24, 2024 11:15am - 12:00pm CDT
The New Mexico State Land Office leases and manages New Mexico state trust lands. Much of that land has been leased for extractive practices such as oil and gas drilling. During her tenure, Commissioner Stephanie Garcia-Richards works closely with Indigenous communities to return stolen land to displaced tribes. In 2022, just over 2,000 acres were returned to the Fort Sill Apache Tribe. The tribe had been separated from their ancestral land since the US Government captured their forebears and put them in military-run internment camps in Oklahoma. The exchange was completed last fall and the land is now under the management of the Fort Sill Apache Tribe.

Every fall semester, NMHU’s Media Arts Seminar class collaborates with a cultural or community-based organization to develop an exhibit. In the fall of 2023, Professor Lauren Addario’s students Destiny Zukevich, Emily Clark, and Marlene Bad Warrior, worked with Ethan Ortega, Assistant Commissioner of Cultural Resources, and archeologists Carlyn Stewart, Anne Curry, and Adesbah Foguth at the New Mexico State Land Office (NMSLO). The resulting exhibit highlights the recent accomplishments of the New Mexico State Land Office’s Land Back initiatives.

The exhibition includes a video with perspectives from Indigenous youth talking about what land back means to them, a screen-based mapping component that draws attention to how tribal lands in the southwest are impacted by climate change, two graphic panels, and bookmarks that feature endangered animals and insects in southern New Mexico.

New Mexico Highlands University’s Media Arts & Technology Department has partnered with the New Mexico Department of Cultural Affairs since 2005. The program cultivates a homegrown pool of multimedia specialists working with cultural content and committed to serving their communities.
Speakers
avatar for Lauren Addario

Lauren Addario

Faculty, Media Arts & TechnologynDirector, Cultural Technology Internship Program, New Mexico Highlands University
I’m the Director of the Cultural Technology Internship Program and faculty at New Mexico Highlands University. Talk to me about paying interns, about giving students agency to design exhibits, about students who become multimedia specialists working with cultural content committed... Read More →
EL

Emily Lynn Clark

Speaker, New Mexico Highlands University
MT

Marlene Tsosie Bad Warrior

New Mexico Highlands University
avatar for Destiny Zukevich

Destiny Zukevich

Graduate Assistant/ Website Builder, NMHU / NMSLO
Hi, I'm Destiny Zukevich! I am a second year MFA student studying Cultural Technology at New Mexico Highlands University. I have an interest in immersive exhibit design and have worked as a Multimedia Designer/ Webmaster in my professional career.
CS

Carlyn Stewart

Trust Land Archaeologist, New Mexico State Trust Land
Thursday October 24, 2024 11:15am - 12:00pm CDT
Adams Alumni Center, 1st Floor - Summerfield Room 1266 Oread Ave, Lawrence, KS 66044

11:40am CDT

Responsive Way-finding for a 300-Acre Historic Site
Thursday October 24, 2024 11:40am - 12:00pm CDT
Los Luceros Historic Site sits on 300-acres of New Mexico land with apple orchards, the Rio Grande, historic buildings, and a rich queer history including Maria Chabot and Georgia O’Keeffe. This historic site opened in 2019, right before every museum and historic site in New Mexico closed due to the pandemic. In January of 2023 the Program for Interactivity and Cultural Technology (PICT) in Media Arts & Technology developed multiple installations for Los Luceros as they planned a grand re-opening.

A 3D-Interactive 60”x44” CNC engraved table was created from trees that burned during the devastating northern New Mexico fires of 2022. The table has 11 buttons that each feature something significant about the location on site they are representing. Different historic structures, animals, and iconography were also created using Blender 3D- an open-source application. Buttons and buildings were 3D-printed in Becca Sharp’s home studio. Using open source hardware (the Arduino and the Museduino- developed in-house by Rianne Trujillo and Miriam Langer) to connect the buttons and LEDs, which in turn illuminate historic buildings, the acequia madre (the mother irrigation canal), and key features of this incredible site on the banks of the Rio Grande.

What makes this table so special is the use of technology to enhance the historic site without requiring the visitor to use screen-based technology. Visitors can feel the corn-based plastic that houses the buttons and the wood that was given a second life through this project. The table also guides visitors as a way-finding tool and creates an exciting map for both adults and children to learn about all that the site has to offer.
Speakers
avatar for Becca Lee Sharp

Becca Lee Sharp

Instructor / Cultural Technology Internship Program Coordinator, Media Arts & Technology, NMHU
She/Her. Arduino Uno is where it started.Physical Computing | Tech Fabrication | Cultural Technology | Open Source!! | Trash Lover | I ♥ E-Waste | 3D Modeling & Printing | Museums and Historic Sites | Show me pictures of your pets | Forever a moth chasing anything that lights up... Read More →

Thursday October 24, 2024 11:40am - 12:00pm CDT
Jayhawk Welcome Center, 2nd Floor - Berkley Presentation Room A 1266 Oread Ave, Lawrence, KS 66044

1:15pm CDT

Women in Museum Computing: Perspectives on Transformative Data 
Thursday October 24, 2024 1:15pm - 1:35pm CDT
Museum collections are many things, but primarily they function as repositories of information, where data-intensive work has been conducted for decades. Like other knowledge infrastructures, the information in these collections is built on installed bases and requires highly skilled technicians to maintain these long-lasting digital systems. However, in representations of this computing work, women's voices and perspectives are under-appreciated, even though they have significant labor contributions in this area. This presentation will share early results from my dissertation, where I ask 1) What are the experiences of women doing computing work in museum collections? and 2) To what extent have they enacted non-normative/ transformative data practices in their work?

I answer these questions through semi-structured interviews with women practitioners engaged in museum computing. This presentation will share early results of transformative data work currently happening in collections led by women practitioners. The transformative paradigm is a framework that “addresses power issues, social justice, and cultural complexity throughout the research process” (Mertens 2007). I will share the results of the ways that practitioners are transforming collection data in ways that similarly center social justice and challenge oppressive powers. Part of understanding women’s contributions to museum computing is to further unpack their resistance to the harmful legacies of museum collections and their data. It is apparent that many practitioners working in museums have goals for their data to be inclusive, and to repair past harms of institutions, yet these practices vary based on institutional history, number of staff, and available funding. This presentation will share empirical evidence of work currently happening, adding to a more robust definition of what ‘museum computing’ can and should entail.

This research aligns with many conversations in critical data studies, urging for a more intersectional approach to data creation, maintenance, use, and reuse that is less oppressive to all (Benjamin 2019; Cifor et al 2019; D’Ignazio and Klein 2020). A further goal of this presentation is to deepen conversations between museum practitioners and work in big data studies, and more importantly, begin a conversation about what other data-intensive environments can learn from museum computing.
Speakers
avatar for Alexandria Rayburn

Alexandria Rayburn

Doctoral Candidate, University of Michigan School of Information
Thursday October 24, 2024 1:15pm - 1:35pm CDT
Adams Alumni Center, 1st Floor - Paul Adams Lounge 1266 Oread Ave, Lawrence, KS 66044

1:15pm CDT

One Collection to Rule Them All
Thursday October 24, 2024 1:15pm - 2:00pm CDT
For the first time The Huntington Library, Art Museum, and Botanical Gardens is able to present its rich and varied collections in a single unified interface. We will discuss how over a 5 month period we were able to iterate our way to a high-fidelity collections prototype laying the groundwork for a production-ready online collection. This singular view on our holdings affords our audience a window into the various disciplines within our organisation and helps forward our transition to a more coherent, less siloed public presentation.
Speakers
avatar for Alyssa Machida

Alyssa Machida

Digital Product Manager, The Huntington
avatar for Neil Hawkins

Neil Hawkins

Deputy Technical Director, Cogapp
I'm the Deputy Technical Director at Cogapp, tell me about things you've made or want to make; Collections; Data; Websites; Hacking (the playfully curious kind, not the illegal kind); AI; IIIF; Linked Art; Anything you like to be honest!
Thursday October 24, 2024 1:15pm - 2:00pm CDT
Jayhawk Welcome Center, 2nd Floor - Berkley Presentation Room B 1266 Oread Ave, Lawrence, KS 66044

2:40pm CDT

Virtual Woodworking Studio: How to Create an Interactive Pilot for an Experimental Gallery Space While Your Museum is Expanding (Physically and Digitally)
Thursday October 24, 2024 2:40pm - 3:00pm CDT
Crystal Bridges Museum of American Art is increasing the size of its current facilities by 50 percent. Adding nearly 100,000 square feet to the 200,000-square-foot facility, the expansion will allow the museum to showcase its growing collection and welcome more visitors to experience the power of art, in an inclusive environment. Envisioned to support Crystal Bridges’ commitment to free access to art for all, the new space will increase capacity for presenting art and exhibitions, educational and outreach initiatives, cultural programming, and community events. Increased gallery space (by 65 percent) will allow the museum to present art with two new galleries while also adding to existing space for temporary exhibitions and offering new spaces for community displays and in-gallery engagements.

This past year, Crystal Bridges Museum of American Art opened three experimental gallery spaces. One experimental space focuses on the art of American craft; woodworking, ceramics, textiles. This space not only explores how we play with our collection, but how we plan and execute both physical and digital engagements. This space plays a significant role in the institution’s digital expansion through a digital interactive pilot focused on contemporary artist processes of woodworking.

This presentation will illustrate the processes of creating this interactive pilot including leading an multi-departmental task force, participating in a global web3 technology cohort and tech accelerator program (Web3 for Arts and Culture), and producing an experience that transcends the in-person experience through an online gaming platform (Spatial.io).

Through a tech accelerator program called Web3 for Arts and Culture (https://wac-lab.xyz), the museum partnered with a digital agency, Broken Egg (brokenegg.io). Together, they developed an immersive experience that guides visitors through the woodworking processes of various artists represented in the museum’s permanent collection.
Speakers
avatar for Kimberly Lý

Kimberly Lý

Interactive Media Producer, Crystal Bridges Museum of American Art & the Momentary
I've been a museum professional for over 7 years. I started my career as a museum educator which has now evolved as an Interactive Media Producer. I'm passionate about creating digital content and design for the purpose of providing accessibility to art, nature, architecture, and... Read More →

Thursday October 24, 2024 2:40pm - 3:00pm CDT
Jayhawk Welcome Center, 2nd Floor - Berkley Presentation Room A 1266 Oread Ave, Lawrence, KS 66044
 
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